Table of Contents


1 Introduction Julian Togelius, Noor Shaker, Mark Nelson
2 The search-based approach Julian Togelius and Noor Shaker
3 Constructive generation methods for dungeons and levels  Noor Shaker, Antonios Liapis, Julian Togelius, Ricardo Lopes and Rafael Bidarra
4 Fractals, noise and agents with applications to landscapes and textures Noor Shaker, Julian Togelius and Mark Nelson
5 Grammars and L-systems with applications to vegetation and levels Julian Togelius, Noor Shaker and Joris Dormans
6 Rules and mechanics Mark Nelson, Julian Togelius, Cameron Browne and Michael Cook
7 Planning with applications to quests and story Yun-Gyung Cheong, Mark Riedl, Byung-Chull Bae and Mark Nelson
8 ASP with applications to mazes and levels Mark Nelson and Adam Smith
9 Representations for search-based methods Dan Ashlock, Sebastian Risi and Julian Togelius
10 The experience-driven perspective Noor Shaker, Julian Togelius and Georgios Yannakakis
11 Mixed-initiative approaches Antonios Liapis, Noor Shaker and Gillian Smith
12 Evaluating content generators Noor Shaker, Gillian Smith and Georgios Yannakakis

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