Noor Shaker is an Assistant Professor at the Media and Culture Technology department at Aalborg University in Copenhagen. She received a 5-year BA in IT Engineering in 2007 from Damascus University in Syria, an M.Sc. in Artificial Intelligence in 2009 from Katholieke Universiteit Leuven in Belgium and a Ph.D. degree from the IT University of Copenhagen in 2013. She is the chair of the IEEE CIS CIS Games Technical Committee. Her work received two IEEE awards and she has several papers nominated for best paper award. Her research interests include behaviour modeling, procedural content generation, computational creativity and affective computing.
Julian Togelius is an Associate Professor in the Department of Computer Science and Engineering, New York University. He works on all aspects of computational intelligence and games and on selected topics in evolutionary computation and evolutionary reinforcement learning. His current main research directions involve search-based procedural content generation, game adaptation through player modeling, automatic game design, and fair and relevant benchmarking of game AI through competitions. He is a past chair of the IEEE CIS Technical Committee on Games, and an associate editor of IEEE Transactions on Computational Intelligence and Games. Julian holds a BA from Lund University (2002), an MSc from the University of Sussex (2003), and a PhD from the University of Essex (2007).
Mark J. Nelson is Senior Research Fellow at The MetaMakers Institute of Falmouth University, in Cornwall, UK. His main research is in automated videogame design and procedural content generation. His work aims especially at understanding generative design spaces through the help of automated analysis, along with interfaces that allow designers to “sculpt” them at a higher level. A current interest is in applying these methods to generative software toys, which are fun, interactive applications on mobile and other devices but not necessarily traditional games. He holds a PhD in Computer Science from the Georgia Institute of Technology. Prior to joining Falmouth University, he was Assistant Professor at the IT University of Copenhagen (2011-2015). He also runs a small artificial intelligence consultancy, Anadrome Research.
Dan Ashlock is Professor of Mathematics at the University of Guelph, Canada.
Byung-Chull Bae is an Assistant Professor at Hongik University, Korea.
Rafael Bidarra is an Associate Professor at Delft Technical University.
Cameron Browne is a Senior Research Fellow at Queensland University of Technology.
Yun-Gyung Cheong is a Post-Doctoral Fellow at the IT University of Copenhagen. She received her PhD in Computer Science at North Carolina State University (2007), and M.S. and B.S. in Information Engineering at Sungkyunkwan University in Seoul, Korea. At IT University, she worked on user modelling and data analysis for the EU FP7 ICT SIREN (social games for conflict resolution based on natural interaction) project. Her research interests lie in artificial intelligence with emphasis on content planning for narrative and games.
Michael Cook is a PhD student at Imperial College, London and a Research Associate at Goldsmiths. He received an MEng in Computing from Imperial College in 2010. His research interests lie at the intersection of Computational Creativity and automated game design, but he is also interested in new, unusual and broader applications of procedural content generation to games. He is the author of The Saturday Papers and the creator of ANGELINA, an AI project he hopes to turn into a game designer someday.
Joris Dormans is a Senior Researcher at the Amsterdam University of Applied Sciences and Gameplay Engineer at the game studio Ludomotion. His research focuses on procedural content generation, formal models for game design, and automated game design tools, while his design work capitalizes on these research areas. He is co-author of the book Game Mechanics (together with Ernest Adams) and author of Machinations: a modelling tool for game economies. Joris received his PhD from the University of Amsterdam and his M.A. from the VU University Amsterdam.
Antonios Liapis is a PhD fellow at the Center for Computer Games Research, IT University of Copenhagen. He received his 5-year Diploma in Electrical and Computer Engineering from the National Technical University of Athens in 2007 and the M.Sc. degree in Information Technology from the IT University of Copenhagen in 2011. His interests include the mixed-initiative design of game content, procedural content generation, digital aesthetics and evolutionary computation. His current research focus is enhancing the design process of a human user via computationally provided feedback (in the form of suggestions) which are tailored to the designer’s preferences, goals and process; the computational initiative is expected to both foster the human user’s creativity as well as reduce development time and effort.
Ricardo Lopes is a PhD student at the Delft Technical University.
Mark Riedl is an Associate Professor at the Georgia Institute of Technology School of Interactive Computing. Dr. Riedl’s research resides at the intersection of artificial intelligence, storytelling, and virtual worlds, focusing on how intelligent systems can autonomously create engaging experiences for users in virtual worlds. His research has implications for entertainment computing, virtual educational environments, and virtual training. He has published over 80 scientific articles on artificial intelligence, story generation, interactive virtual worlds, and adaptive computer games. His research is supported by the NSF, DARPA, the U.S. Army, Google, and Disney.
Sebastian Risi is an Assistant Professor at the IT University of Copenhagen. He received a diploma in computer science from the Philipps University of Marburg, Germany in 2007 and received a PhD in 2012 from the University of Central Florida. Before joining the IT University he was a postdoctoral fellow at Cornell University. He has won several best paper awards at GECCO and IJCNN for his work on adaptive systems and the HyperNEAT algorithm for evolving complex artificial neural networks. He is also a co-founder of FinchBeak LLC, a company that creates casual and educational social games enabled by next generation AI technology. His interests include neuroevolution, evolutionary robotics, and procedural content generation.
Adam Smith is an Assistant Professor and University of California, Santa Cruz.
Gillian Smith is an Assistant Professor at Northeastern University, Boston.
Georgios Yannakakis is an Associate Professor at the Institute of Digital Games, University of Malta (UoM). He received the Ph.D. degree in Informatics from the University of Edinburgh in 2005. Prior to joining the Institute of Digital Games, UoM, in 2012 he was an Associate Professor at (and is still affiliated with) the Center for Computer Games Research at the IT University of Copenhagen. He does research at the crossroads of AI (computational intelligence, preference learning), affective computing (emotion detection, emotion annotation), advanced game technology (player experience modeling, procedural content generation, personalization) and human-computer interaction (multimodal interaction, psychophysiology, user modeling). He has published over 130 journal and conference papers in the aforementioned fields. His research has been supported by numerous national and European grants and awards. He is an Associate Editor of the IEEE Transactions on Affective Computing and the IEEE Transactions on Computational Intelligence and AI in Games. He has acted as the General Chair of key conferences in the area of game artificial intelligence (IEEE CIG 2010) and games research (FDG 2013).